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Inferno Shell

For the Inferno Shell, I was responsible for the dye source and texture polish, as well as animation for the arms. I also performed the integration into Bungie’s game engine. The Concept and 3D Model for this asset were not created by Lakshya, and can be credited to the teams below, through the direction of Bungie.
3D Model: (Team to Credit)
Concept Art: (Team to Credit)